---
title: DLSS 5 topics | DLSS 5 Swapper
description: Curated topic URLs for installer, routes, overlays, backups and community queries without touching the homepage.
canonical: https://mygraphicscard.com/log
updated: 2026-10-14
---

# Keyword pages for neural rendering queries

Curated topic URLs for installer, routes, overlays, backups and community queries without touching the homepage.

## Facts (2026-10-14)

- **Product:** DLSS 5 Swapper v2.2.9
- **Price:** Free
- **License:** MIT
- **Platform:** Windows 10/11 x64
- **Publisher:** Rakan Alkhaldi (community project)
- **Bundled DLSS:** 310.9.1 (SR / RR Preset F / FG)
- **Last reviewed:** 2026-10-14
- **Page type:** Hub

## What this hub is

Curated topic URLs for installer, routes, overlays, backups and community queries without touching the homepage.

DLSS 5 Swapper v2.2.9 is a free MIT Windows desktop app by Rakan Alkhaldi (community project). The public landing still shows Download, features and checksums only. This hub exists so search engines and AI crawlers can open a clean HTML/Markdown URL for the topic.

Native DLSS games upgrade in place. Non-DLSS DX9/11/12, Vulkan and OpenGL titles use the DLSS5-Feeder route. The F8 overlay tunes the neural pass live. Restore originals puts every file back.

## How to use Swapper after you read this

Download the Windows installer or portable build, scan your library, pick a route per game, and keep or restore the backup if a title needs stock DLLs. Skip online and anti-cheat titles entirely.

## Pages in this section

- [One-click neural installer](/log/one-click-neural-installer) — Install is the whole setup: backup, route, history. No DLL hunting.

- [Any game, any RTX](/log/any-game-any-rtx) — Native plus Feeder coverage across DX8-DX12, Vulkan, OpenGL and emulators on RTX 20-50.

- [Non-DLSS Feeder route](/log/non-dlss-feeder-route) — Depth plus motion from ReShade 6.8.0 into the neural model. Borderless recommended.

- [F8 live neural sliders](/log/f8-live-sliders) — Style, Intensity, Structure, Skin and stabiliser while you play.

- [Restore originals safety](/log/restore-originals-safety) — Byte-for-byte restore before patches, backend switches and online play.

- [MIT open source](/log/mit-open-source) — Free app, open repo, hashed releases. Components keep their own licenses.

- [38 languages](/log/38-languages) — Full UI translations including RTL Arabic, Persian and Urdu.

- [Community reports](/log/community-reports) — Opt-in reports with GPU, driver, route and API. Editable and withdrawable.

- [Filter by your GPU](/log/gpu-filter) — My card first. Read what worked on your exact RTX before installing.

- [Per-game version control](/log/per-game-version-control) — One title on stock, another on 310.9.1. Independent per game.

- [Backup and history](/log/backup-history) — Snapshots, install records and copyable logs per game.

- [Diagnostics bundle](/log/diagnostics-logs) — One file with install, ReShade, Feeder, manifest and driver. Shown before writing.

- [Multipass up to 10x](/log/multipass-10x) — Repeated neural passes with per-pass Style, Intensity, Structure, Skin.

- [Output stabiliser](/log/output-stabiliser) — Stops still regions drifting after the camera stops. Both controls in F8.

- [Preset F Ray Reconstruction](/log/preset-f-ray-reconstruction) — Second-generation denoiser in DLSS 310.9.1 for ray-traced lighting.

- [DLSS 310.9.1 runtime](/log/dlss-310-9-1-runtime) — Pinned SR/RR/FG runtime inside v2.2.9 with newer-file protection.

- [Driver 616.56 and newer](/log/driver-616-56) — Any current driver works; 6.5.3 ended the old v4.7 faults.

- [Blackwell FP8 neural](/log/blackwell-fp8) — Native neural model path on RTX 50 and RTX PRO Blackwell.

- [FP16 community runtime](/log/fp16-community-runtime) — How RTX 20/30/40 run the neural pass outside official support.

- [EAC and BattlEye guard](/log/eac-battleye-guard) — Red warning plus optional confirmation. Never a bypass.

- [Single-player only](/log/single-player-only) — The standing rule for every injected route in Swapper.

- [Borderless stability](/log/borderless-stability) — Windowed/borderless is calmer on Feeder paths.

- [d3d11.dll vs dxgi.dll](/log/d3d11-dxgi-choice) — v2.2.9 lets wrapped and DX11 games pick the file they load.

- [Streamline copy-in](/log/streamline-copy-in) — Multipass stages Streamline beside non-DLSS games and removes it on restore.

- [ReShade 6.8.0 runtime](/log/reshade-6-8-0) — Add-on runtime behind Feeder with clean 32-bit Vulkan stops.

- [RenoDX 6.5.3 consumer](/log/renodx-6-5-3) — Current neural consumer known to the F8 panel.

- [OptiScaler 0.8.92 fork](/log/optiscaler-0-8-92) — Pre-SR multipass fork with periphery scaling and rebuilt sub-100% output.

- [dgVoodoo2 2.87.5 bridge](/log/dgvoodoo-2-87-5) — AV-clean legacy wrapper pinned by digest.

- [Installer vs portable](/log/installer-vs-portable) — Same components. Pick daily driver or USB rig.

- [MSI Afterburner note](/log/msi-afterburner-note) — Close Afterburner and RivaTuner if a new driver build acts up.

## Host-only queries

- [Ray Reconstruction Preset F](/log/cinema-ray-reconstruction-f) — The 310.9.1 denoiser cinema hosts should judge on Alan Wake 2 and Cyberpunk interiors.

- [4K neural VRAM](/log/cinema-4k-vram) — 4K neural passes want 16 GB. 12 GB is the 1440p cinema tier.

- [1440p cinematic recipe](/log/cinema-1440p-recipe) — The default cinema recipe on RTX 4070-class cards.

- [Alan Wake 2 look notes](/log/cinema-alan-wake-2-look) — Reference PT title for Preset F. Native route, then F8 only if the overlay is available.

- [Cyberpunk path-tracing look](/log/cinema-cyberpunk-pt-look) — Keep SR, RR and FG on 310.9.1. Cinema hosts care about night neon and interiors.

- [Black Myth: Wukong 4K look](/log/cinema-wukong-4k) — UE5 native route. 4K wants the Quality preset and a calm pass count.

- [Why Ultra Performance hurts the cinematic look](/log/cinema-ultra-performance-look) — Ultra Performance renders a third of the output per axis. The neural pass cannot paint back detail that was never rendered; cinema starts at Quality.

- [What base FPS Frame Generation needs](/log/frame-generation-base-fps) — Frame Generation multiplies the frames you already have. Aim for about 60 FPS before turning it on; below that, latency and artifacts grow.

- [DLSS Performance mode at 4K](/log/performance-mode-4k) — Performance at 4K renders 1920×1080 internally and reconstructs to 2160p. It is the usual 4K path-tracing compromise; thin foliage and small text show the difference first.

- [Red Dead Redemption 2 cinematic look](/log/cinema-rdr2-look) — Story mode only. Vulkan Feeder route, stabiliser on for grass and hair, Style low so the game's own grade survives. Restore originals before Red Dead Online.

- [Silent Hill 2 Remake fog look](/log/cinema-silent-hill-2-fog) — UE5 native route. The fog is the look: keep Intensity low so it drifts instead of crawling, and save Skin for close-ups.

- [Indiana Jones and the Great Circle path-tracing look](/log/indiana-jones-path-tracing-look) — id Tech full ray tracing is VRAM-hungry. Native route, DLSS Quality plus Ray Reconstruction, and the Texture Pool Size setting decide whether 12 or 16 GB holds.

- [Metro Exodus Enhanced ray-traced look](/log/metro-exodus-enhanced-rr-look) — The all-ray-traced 4A title. Judge its RT global illumination under DLSS Quality; Ray Reconstruction only applies if the game exposes it, otherwise compare the game's own denoiser.

## FAQ

### What is DLSS 5 Swapper?

A free MIT-licensed Windows app that installs, tunes and restores NVIDIA DLSS 5 Neural Rendering across native DLSS games, non-DLSS games via DLSS5-Feeder, and supported emulators.

### Which GPUs work?

RTX 20, 30, 40 and 50 Series for the ReShade/Feeder routes. The bundled OptiScaler neural model is Blackwell-only; older cards need a supplied modded nvngx_dlssnr.dll.

### Do games need native DLSS?

No. Native titles upgrade in place; games without DLSS use the DLSS5-Feeder 1.17.0 + ReShade 6.8.0 route on DX9/11/12, Vulkan and OpenGL.

### How do I undo everything?

Select the game and click Restore originals. Uninstalling the app alone does not touch game folders.

## Related

- [One-click neural installer](https://mygraphicscard.com/log/one-click-neural-installer)
- [Any game, any RTX](https://mygraphicscard.com/log/any-game-any-rtx)
- [Non-DLSS Feeder route](https://mygraphicscard.com/log/non-dlss-feeder-route)
- [F8 live neural sliders](https://mygraphicscard.com/log/f8-live-sliders)
- [Restore originals safety](https://mygraphicscard.com/log/restore-originals-safety)
- [MIT open source](https://mygraphicscard.com/log/mit-open-source)
- [38 languages](https://mygraphicscard.com/log/38-languages)
- [Community reports](https://mygraphicscard.com/log/community-reports)
- [Filter by your GPU](https://mygraphicscard.com/log/gpu-filter)
- [Per-game version control](https://mygraphicscard.com/log/per-game-version-control)
- [Backup and history](https://mygraphicscard.com/log/backup-history)
- [Diagnostics bundle](https://mygraphicscard.com/log/diagnostics-logs)
- [Ray Reconstruction Preset F](https://mygraphicscard.com/log/cinema-ray-reconstruction-f)
- [4K neural VRAM](https://mygraphicscard.com/log/cinema-4k-vram)
- [1440p cinematic recipe](https://mygraphicscard.com/log/cinema-1440p-recipe)
- [Alan Wake 2 look notes](https://mygraphicscard.com/log/cinema-alan-wake-2-look)
- [Cyberpunk path-tracing look](https://mygraphicscard.com/log/cinema-cyberpunk-pt-look)
- [Black Myth: Wukong 4K look](https://mygraphicscard.com/log/cinema-wukong-4k)
- [Why Ultra Performance hurts the cinematic look](https://mygraphicscard.com/log/cinema-ultra-performance-look)
- [What base FPS Frame Generation needs](https://mygraphicscard.com/log/frame-generation-base-fps)

## Download

Free Windows app: [Download DLSS 5 Swapper v2.2.9](https://mygraphicscard.com/download)

Markdown mirror: https://mygraphicscard.com/log.md
