---
title: DLSS 5 Swapper how-to pages | DLSS 5 Swapper
description: Query-shaped how-tos: how to install, enable, fix, tune and restore DLSS 5 Neural Rendering with Swapper.
canonical: https://mygraphicscard.com/look
updated: 2026-10-14
---

# How to enable DLSS 5 in any game

Query-shaped how-tos: how to install, enable, fix, tune and restore DLSS 5 Neural Rendering with Swapper.

## Facts (2026-10-14)

- **Product:** DLSS 5 Swapper v2.2.9
- **Price:** Free
- **License:** MIT
- **Platform:** Windows 10/11 x64
- **Publisher:** Rakan Alkhaldi (community project)
- **Bundled DLSS:** 310.9.1 (SR / RR Preset F / FG)
- **Last reviewed:** 2026-10-14
- **Page type:** Hub

## What this hub is

Query-shaped how-tos: how to install, enable, fix, tune and restore DLSS 5 Neural Rendering with Swapper.

DLSS 5 Swapper v2.2.9 is a free MIT Windows desktop app by Rakan Alkhaldi (community project). The public landing still shows Download, features and checksums only. This hub exists so search engines and AI crawlers can open a clean HTML/Markdown URL for the topic.

Native DLSS games upgrade in place. Non-DLSS DX9/11/12, Vulkan and OpenGL titles use the DLSS5-Feeder route. The F8 overlay tunes the neural pass live. Restore originals puts every file back.

## How to use Swapper after you read this

Download the Windows installer or portable build, scan your library, pick a route per game, and keep or restore the backup if a title needs stock DLLs. Skip online and anti-cheat titles entirely.

## Pages in this section

- [How to download DLSS 5 Swapper](/look/how-to-download-swapper) — Use this host's download page for Setup-2.2.9.exe or Portable-2.2.9.exe.

- [How to install DLSS 5 with Swapper](/look/how-to-install-dlss-5) — Scan, pick a route, install. Bundled files mean no extra downloads.

- [How to enable DLSS 5 in game](/look/how-to-enable-dlss-5) — Install the route, then enable DLSS options in game settings and F8.

- [How to use DLSS 5 Swapper](/look/how-to-use-swapper) — Scan, install per game, tune F8, restore when needed.

- [How to use DLSS 5 on a Windows PC](/look/how-to-use-dlss-5-on-pc) — Windows 10/11 x64, an RTX card and a current driver. Swapper handles the rest per game.

- [How to add games DLSS 5 Swapper did not find](/look/how-to-add-games-to-swapper) — Steam scans automatically. Epic, GOG, Xbox and custom folders are added as library roots.

- [How to restore original files](/look/how-to-restore-originals) — Close the game, open it in Swapper, click Restore originals.

- [How to update to v2.2.9](/look/how-to-update-swapper) — Read the component table before updating a working game.

- [How to verify SHA-256 hashes](/look/how-to-verify-sha256) — Hash locally and compare to SHA256SUMS.txt.

- [How to open the F8 overlay](/look/how-to-open-f8-overlay) — 64-bit DX11/DX12 Feeder or RenoDX with Swapper running.

- [How to fix crashes after install](/look/how-to-fix-crash) — Restore-first, then one route at a time.

- [How to fix the F8 overlay](/look/how-to-fix-overlay) — Check route, bitness, API and ReShade file choice.

- [How to fix DLSS5-Feeder](/look/how-to-fix-feeder) — Bitness-matched add-ons and the loaded ReShade file.

- [How to fix DLSS 5 ghosting](/look/how-to-fix-ghosting) — Stabiliser plus correct motion vectors and lower intensity.

- [How to fix DLSS 5 stuttering](/look/how-to-fix-stutter) — Pass count, VRAM and shader checks.

- [How to fix DLSS 5 black screen](/look/how-to-fix-black-screen) — Renderer mismatch is the usual cause. Restore and re-match.

- [How to recover FPS on the neural pass](/look/how-to-fix-low-fps) — Model resolution and pass count recover the most.

- [How to fix DLSS 5 flickering and shimmering](/look/how-to-fix-flickering) — Output stabiliser first, then lower Intensity and check depth and motion inputs.

- [How to fix a blurry DLSS 5 image](/look/how-to-fix-blurry-image) — Blur usually means the render or model resolution is too low. Raise quality before adding sharpening.

- [How to fix DLSS 5 input lag](/look/how-to-fix-input-lag) — Pair Frame Generation with Reflex and keep neural passes low.

- [How to fix DLSS 5 not working or greyed out](/look/how-to-fix-dlss-5-not-working) — A greyed-out or missing DLSS option usually means the route does not match the game's renderer, bitness or GPU.

- [How to use Feeder in games without DLSS](/look/how-to-use-feeder-without-dlss) — ReShade supplies depth and motion; Feeder connects them to the neural model.

- [How to set up OptiScaler 0.8.92](/look/how-to-setup-optiscaler) — Per-game build choice with native DLSS enabled.

- [How to set up ReShade 6.8.0](/look/how-to-setup-reshade) — Silent install when the route needs it, with add-on support.

- [How to set up RenoDX 6.5.3](/look/how-to-setup-renodx) — Native or Feeder consumer with full F8 controls.

- [How to set up the RHI mod](/look/how-to-setup-rhi) — Per-game RHI install with restore-first discipline.

- [How to swap nvngx_dlss.dll](/look/how-to-swap-nvngx-dll) — One-click swap to 310.9.1 with automatic backup.

- [How to check which DLSS DLL a game uses](/look/how-to-check-dlss-dll-version) — Swapper's per-game History records every swap. Windows file properties confirm the version and the NVIDIA signature.

- [How to fix nvngx_dlss.dll missing or not found](/look/how-to-fix-nvngx-dlss-dll-missing) — Put the game's own file back with Restore originals or a store file check. Never grab the DLL from a DLL site.

- [How to fix DLSS 5 Swapper not opening](/look/how-to-fix-swapper-wont-start) — A missing vcruntime140.dll or msvcp140.dll means the Microsoft Visual C++ runtime is absent. Install it from Microsoft.

- [How to run DLSS 5 on RTX 3060](/look/how-to-use-rtx-3060) — The community reference recipe: Feeder, stabiliser, 85% model.

- [How to try DLSS 5 on RTX 2060](/look/how-to-use-rtx-2060) — Experimental on 6 GB Turing. Prefer Super Resolution alone.

- [How to run DLSS 5 on RTX 4060](/look/how-to-use-rtx-4060) — 1080p Ada recipe: Feeder route, 85% model resolution, one neural pass.

- [How to run DLSS 5 on RTX 4070](/look/how-to-use-rtx-4070) — 1440p Ada recipe: Feeder route with reduced model resolution. Expect a visible FPS cost versus stock.

- [How to run DLSS 5 on RTX 5080](/look/how-to-use-rtx-5080) — Native Blackwell route: official DLSS 5 with Transformer Super Resolution on driver 616.56+.

- [How to run DLSS 5 on a laptop](/look/how-to-use-laptop-gpu) — Conservative passes, plugged-in power, current drivers.

- [DLSS 5 on AMD: honest notes](/look/how-to-try-amd-workaround) — No NVIDIA neural runtime on Radeon. FSR paths instead.

- [How to mod DLSS 5 into The Witcher 3](/look/how-to-mod-witcher-3) — Native route with per-patch DLL checks.

- [How to run DLSS 5 in Cyberpunk 2077](/look/how-to-mod-cyberpunk-2077) — Keep SR, RR and FG on 310.9.1 in one click.

- [How to mod DLSS into Elden Ring](/look/how-to-mod-elden-ring) — Feeder route for offline play. Keep online stock.

- [How to mod DLSS into RDR2](/look/how-to-mod-rdr2) — Vulkan Feeder route for story mode.

- [How to mod DLSS into Starfield](/look/how-to-mod-starfield) — Per-build DLL management for Creation Engine 2.

- [How to mod DLSS into Hogwarts Legacy](/look/how-to-mod-hogwarts-legacy) — UE4 native route with F8 tuning.

- [How to mod DLSS into Skyrim](/look/how-to-mod-skyrim) — 64-bit DX11 Feeder route beside SKSE.

- [How to mod DLSS into Fallout 4](/look/how-to-mod-fallout-4) — DX11 Feeder path with borderless stability.

- [How to mod DLSS into Baldur's Gate 3](/look/how-to-mod-baldurs-gate-3) — Vulkan Feeder route without other injectors.

- [Alan Wake 2 DLSS 5 settings](/look/how-to-mod-alan-wake-2) — Reference title for Ray Reconstruction Preset F.

- [Black Myth: Wukong DLSS settings](/look/how-to-mod-wukong) — UE5 native route with 4K neural benchmarks.

- [How to run DLSS 5 in S.T.A.L.K.E.R. 2](/look/how-to-mod-stalker-2) — Native route with re-apply after title updates.

- [Microsoft Flight Simulator DLSS setup](/look/how-to-mod-msfs) — Frame Generation plus Super Resolution recipe.

- [How to mod DLSS into GTA V story mode](/look/how-to-mod-gta-v) — DX11 Feeder for story mode. Never touch Online.

- [How to mod DLSS into Ghost of Tsushima](/look/how-to-mod-ghost-tsushima) — Nixxes port with full upscaler menu.

- [How to download DLSS 5 for Windows 11](/look/how-to-download-dlss-5-windows-11) — Windows 11 x64 takes the same Setup-2.2.9.exe as Windows 10. Use this host's /download page, then verify SHA-256.

- [How to get official DLSS 5 files](/look/how-to-get-official-dlss-5) — Swapper ships the official NVIDIA nvngx_dlss.dll 310.9.1. That is the download path — not DLL sites.

- [How to run DLSS 5 Swapper portable](/look/how-to-use-portable-swapper) — Portable-2.2.9.exe is the same component set without a Start-menu install. Good for a USB rig or a locked-down PC.

- [How to uninstall DLSS 5 Swapper](/look/how-to-uninstall-swapper) — Restore originals on every game first. Removing the app does not put game folders back.

- [How to enable DLSS Frame Generation](/look/how-to-enable-frame-generation) — FG needs a supported GPU, the swapped nvngx_dlssg.dll when the route uses it, and Reflex on to keep latency honest.

- [How to enable NVIDIA Reflex with DLSS 5](/look/how-to-enable-nvidia-reflex) — Reflex is the latency companion to Frame Generation. Swapper does not replace the in-game toggle.

- [How to check if DLSS 5 is working](/look/how-to-check-dlss-5-is-working) — Confirm the DLL version in Swapper History, then the in-game DLSS indicator or F8 overlay.

- [How to reinstall DLSS 5 after a game update](/look/how-to-reinstall-after-game-update) — Store patches often overwrite nvngx files. Restore, verify the game, then install the route again.

- [How to download DLSS 5 for Windows 10](/look/how-to-download-dlss-5-windows-10) — 64-bit Windows 10 takes the same Setup-2.2.9.exe as Windows 11. Use this host's /download page, then verify SHA-256.

- [How to turn off DLSS 5](/look/how-to-turn-off-dlss-5) — Native games: switch the upscaler off in the game menu and the route stays installed. Feeder games have no in-game toggle, so Restore originals is the off switch.

- [How to turn off DLSS Frame Generation](/look/how-to-turn-off-frame-generation) — Frame Generation is an in-game toggle. Turn it off when input feels slow or base FPS is low; the rest of the route keeps working.

- [How to enable DLSS Ray Reconstruction](/look/how-to-enable-ray-reconstruction) — Ray Reconstruction only appears in games that ship it, usually with ray or path tracing and DLSS Super Resolution on. Swapper keeps nvngx_dlssd.dll on 310.9.1.

- [How to enable hardware-accelerated GPU scheduling for Frame Generation](/look/how-to-enable-hags-for-frame-generation) — DLSS Frame Generation needs an RTX 40 or 50 card and Hardware-accelerated GPU scheduling (HAGS) on in Windows. A greyed-out FG toggle usually means HAGS is off.

- [How to handle the “Windows protected your PC” prompt for Swapper](/look/how-to-fix-windows-protected-your-pc) — That SmartScreen prompt appears on new downloads with little reputation. Hash the file first and only run it if SHA-256 matches SHA256SUMS.txt.

- [How to switch between Feeder and Native routes](/look/how-to-switch-routes) — One route per game. Restore originals takes the current route off; then install the other. Native needs a DLSS game; Feeder works without one.

- [How to enable DLSS 5 on RTX 30 Series cards](/look/how-to-enable-dlss-5-rtx-30-series) — Ampere runs the neural pass through the Feeder route on the community FP16 runtime, not official NVIDIA support. Frame Generation needs RTX 40 or newer.

- [How to enable DLSS 5 on RTX 40 Series cards](/look/how-to-enable-dlss-5-rtx-40-series) — Ada runs the neural pass through the Feeder route on the community FP16 runtime. Frame Generation works on RTX 40; Multi Frame Generation stays RTX 50 only.

- [How to enable DLSS Multi Frame Generation](/look/how-to-enable-multi-frame-generation) — Multi Frame Generation is RTX 50 only. RTX 40 gets single Frame Generation; RTX 20 and 30 get neither. On RTX 50, pick the multiplier the game offers with HAGS and Reflex on.

- [How to enable DLSS 5 on RTX 50 Series cards](/look/how-to-enable-dlss-5-rtx-50-series) — Blackwell is the official path: native FP8 neural rendering on driver 616.56 or newer, plus Multi Frame Generation. Feeder covers games without DLSS.

- [How to enable DLSS 5 on RTX 20 Series cards](/look/how-to-enable-dlss-5-rtx-20-series) — Turing gets the official 310.9.1 Super Resolution swap in native games. The neural pass via Feeder is experimental and slow on RTX 20, and there is no Frame Generation.

- [How to update the DLSS version inside a game](/look/how-to-update-dlss-version-in-games) — Updating DLSS in a game means swapping that game's nvngx_dlss.dll to 310.9.1, which Install does with a backup. Updating the Swapper app itself is a separate download.

- [How to downgrade the DLSS version in a game](/look/how-to-downgrade-dlss-version) — Swapper has no old-version picker: it installs 310.9.1 or puts the game's own file back. Restore originals returns the DLL the game shipped with.

- [How to uninstall DLSS 5 from your games](/look/how-to-uninstall-dlss-from-games) — Removing DLSS 5 from a game is Restore originals, per game. Uninstalling the Swapper app does not touch game folders, so restore first.

- [How to use the DLSS transformer model](/look/how-to-use-transformer-model) — 310.9.1 carries the transformer Super Resolution and Ray Reconstruction models. Whether a game uses them depends on the preset the game or the NVIDIA App override asks for.

- [How to show the DLSS on-screen indicator](/look/how-to-show-dlss-indicator) — NVIDIA's DLSS indicator prints the DLSS version and preset in a corner of the game. It is a registry value, off by default, and only shows in games that load NVIDIA's DLSS runtime.

## Host-only queries

- [How to get a cinematic look with DLSS 5](/look/how-to-get-cinematic-look-dlss-5) — Raise Structure before Style, keep the stabiliser on, and prefer Quality at the output resolution you actually sit at.

- [How to tune path tracing with DLSS 5](/look/how-to-tune-path-tracing-with-dlss-5) — Path tracing wants Ray Reconstruction Preset F plus a sane neural pass count. 8 GB cards should not chase 4K PT.

- [How to set DLSS 5 for 4K](/look/how-to-set-dlss-5-for-4k) — 4K neural passes want 16 GB or more. Start Quality, one pass, then add Style only when frame times are flat.

- [How to reduce cutscene ghosting](/look/how-to-reduce-cutscene-ghosting) — Credits and locked cameras show trail if Intensity is high and the stabiliser is off.

- [How to sharpen DLSS 5 without ringing](/look/how-to-sharpen-without-ringing) — Halo edges mean sharpening is too high. Raise Structure, not a second sharpener.

- [Best DLSS 5 settings for a cinematic image](/look/best-dlss-5-settings-cinematic) — Quality + stabiliser + Structure-first is the default cinema recipe on 12 GB+ cards.

- [How to use Ray Reconstruction Preset F](/look/how-to-use-preset-f-ray-reconstruction) — Preset F is the second-generation denoiser in 310.9.1. Native PT titles are the place to judge it.

- [How to keep film grain with the neural pass](/look/how-to-keep-film-grain-with-neural) — Heavy Style can eat grain. Lower Style and let the game's grain stay in the final grade.

- [How to set HDR with DLSS 5](/look/how-to-set-hdr-with-dlss-5) — HDR is an in-game / Windows toggle. Swapper does not replace the tonemapper; it feeds the upscaler.

- [How to stabilize cutscene lighting](/look/how-to-stabilize-cutscene-lighting) — Flicker in authored lighting is usually too many passes or a missing depth input.

- [How to reduce specular shimmer](/look/how-to-reduce-specular-shimmer) — Hair, chain-link and rain shimmer when model resolution is too low.

- [How to match a native AA look](/look/how-to-match-native-aa-look) — DLAA / native-AA fans usually want Quality or a higher internal res, not more Style.

- [How to tune Style vs Structure](/look/how-to-tune-style-vs-structure) — Structure holds edges. Style paints the neural look. Cinema pages start Structure-first.

- [How to soften skin in the F8 overlay](/look/how-to-soft-skin-in-f8) — The Skin slider is for close-ups. It will not fix a low render resolution.

- [How to benchmark a cinematic DLSS 5 pass](/look/how-to-benchmark-cinematic-pass) — Lock a still camera, one pass, then two. Record frame time, not only FPS.

- [How to disable extra sharpening overlays](/look/how-to-disable-sharpening-overlay) — ReShade sharpen, in-game sharpen and F8 Style stacked together ring. Keep one.

- [How to fix smeary foliage with DLSS 5](/look/how-to-fix-smeary-foliage) — Leaves smear when motion vectors are weak or Intensity is high.

- [How to keep motion blur honest](/look/how-to-keep-motion-blur-honest) — Neural passes plus game motion blur can look like extra smear. Pick one.

- [How to run path tracing with DLSS 5 on RTX 4070](/look/how-to-run-path-tracing-on-4070) — 1440p PT is the honest 4070 tier. 4K PT needs more VRAM than the 12 GB card likes.

- [How to lock cinematic sliders per game](/look/how-to-lock-cinematic-sliders-per-game) — F8 remembers size per title. Tune Witcher 3 and Cyberpunk separately.

- [How to compare DLSS Quality vs DLAA](/look/how-to-compare-quality-vs-dlaa) — DLAA is native-res AA. Quality is the usual 4K cinema compromise. A/B the same still.

- [How to reduce interior flicker](/look/how-to-reduce-interior-flicker) — Thin emissives flicker when passes are high and the stabiliser is off.

- [How to get a film-still look](/look/how-to-get-film-still-look) — Screenshot mode: Quality, one pass, low Style, grain from the game.

- [How to hide upscaler shimmer on hair](/look/how-to-hide-upscaler-shimmer-on-hair) — Hair is the tell. Raise the preset before you raise Style.

- [How to use Multipass for cinematic stills](/look/how-to-use-multipass-for-stills) — Extra passes help stills more than action. Home opens the Multipass tab.

- [How to tone down neon bloom](/look/how-to-tone-down-neon-bloom) — Style plus the game's bloom doubles city neon. Lower Style first.

- [How to raise Structure before Style](/look/how-to-raise-structure-before-style) — The cinema rule in one page. Edges first, paint second.

- [Best DLSS 5 settings for 1440p](/look/best-dlss-5-settings-1440p) — 1440p is the 12 GB tier: DLSS Quality, one neural pass, stabiliser on, Structure before Style. Need frames? Drop to Balanced before you touch the stabiliser.

- [Best DLSS 5 settings for 1080p](/look/best-dlss-5-settings-1080p) — At 1080p, Quality renders only 1280×720, so stay on Quality or DLAA. 8 GB cards: 85% model resolution and one pass.

- [How to use RTX HDR with DLSS 5](/look/rtx-hdr-with-dlss-5) — RTX HDR is an NVIDIA App filter that turns SDR games into HDR after the upscaler. Use it only when the game has no native HDR.

- [How to fix DLSS 5 HUD and UI artifacts](/look/dlss-5-hud-ui-artifacts) — Native routes usually upscale before the game draws its HUD. Feeder works on the frame ReShade sees, so some games hand it the HUD too and text can warp.

- [How to enable DLAA](/look/how-to-enable-dlaa) — DLAA is DLSS at native resolution: the quality ceiling, at a higher cost than Quality. Pick it in the game's upscaler menu when the game lists it.

- [Best path tracing settings at 1440p](/look/path-tracing-1440p-settings) — 1440p path tracing: DLSS Quality plus Ray Reconstruction, one neural pass, stabiliser on. 8 GB cards drop to Balanced and lower textures.

- [How to tune the DLSS 5 Intensity slider](/look/intensity-slider) — Intensity sets how strongly the neural pass is applied. High values look dramatic on stills and trail in motion; cinema starts low and raises it on a locked camera.

- [How to fix volumetric fog with DLSS 5](/look/volumetric-fog-dlss-5) — Volumetric fog is low-resolution and noisy by design, so upscaling and the neural pass can make it crawl or band. Raise fog quality a step, keep Intensity low, stabiliser on.

- [How to reduce particle and transparency ghosting](/look/transparency-particle-ghosting) — Smoke, sparks, glass and water often carry no motion vectors, so DLSS and the neural pass smear them. That is a game-data limit, not a broken install.

- [How to fix washed-out colors with DLSS 5](/look/washed-out-colors-auto-hdr) — Washed-out color is usually an HDR mismatch, not DLSS: Windows HDR on with an SDR game, or Auto HDR and RTX HDR stacked. Pick one HDR path.

- [How to fix a painterly look or wrong skin tones](/look/painterly-look-skin-tones) — An oil-painting look means Style is doing too much. Waxy or shifted skin is Style and Skin stacked. Lower Style first, then Skin.

- [How to handle chromatic aberration with DLSS 5](/look/chromatic-aberration-dlss-5) — Chromatic aberration splits color at the frame edges. Feeder sees the finished frame, so the neural pass can smear those fringes; turn it off to judge the swap.

- [How to fix DLSS 5 AI-looking faces](/look/how-to-fix-dlss-5-ai-faces) — If characters look re-drawn, the neural pass is inventing facial detail. Lower Style and Skin and raise Structure so the game's own face shape leads.

- [How to fix the Ray Reconstruction oily look](/look/how-to-fix-ray-reconstruction-oily-look) — The oily, smeared-texture look is the RR denoiser smoothing fine detail, worst at low internal resolution. Raise the DLSS preset, keep the 310.9.1 RR file, and do not stack Style on top.

- [How to path trace on an 8 GB GPU](/look/how-to-path-trace-on-8gb-gpu) — 8 GB can path trace at 1080p: DLSS Balanced or Performance with Ray Reconstruction, medium textures, one neural pass at 85% model resolution. VRAM is the wall, not shader speed.

- [How to calibrate HDR before judging DLSS 5](/look/how-to-calibrate-hdr-with-dlss-5) — Calibrate first so the swap is the only change. Run the Windows HDR Calibration app, then set the game's peak brightness and paper white before you install the route.

- [How to record DLSS 5 footage](/look/how-to-record-dlss-5-footage) — The NVIDIA App or OBS records the neural pass because it is part of the frame. Generated frames may not reach every capture path, so check the file's real FPS.

## FAQ

### What is DLSS 5 Swapper?

A free MIT-licensed Windows app that installs, tunes and restores NVIDIA DLSS 5 Neural Rendering across native DLSS games, non-DLSS games via DLSS5-Feeder, and supported emulators.

### Which GPUs work?

RTX 20, 30, 40 and 50 Series for the ReShade/Feeder routes. The bundled OptiScaler neural model is Blackwell-only; older cards need a supplied modded nvngx_dlssnr.dll.

### Do games need native DLSS?

No. Native titles upgrade in place; games without DLSS use the DLSS5-Feeder 1.17.0 + ReShade 6.8.0 route on DX9/11/12, Vulkan and OpenGL.

### How do I undo everything?

Select the game and click Restore originals. Uninstalling the app alone does not touch game folders.

## Related

- [How to download DLSS 5 Swapper](https://mygraphicscard.com/look/how-to-download-swapper)
- [How to install DLSS 5 with Swapper](https://mygraphicscard.com/look/how-to-install-dlss-5)
- [How to enable DLSS 5 in game](https://mygraphicscard.com/look/how-to-enable-dlss-5)
- [How to use DLSS 5 Swapper](https://mygraphicscard.com/look/how-to-use-swapper)
- [How to use DLSS 5 on a Windows PC](https://mygraphicscard.com/look/how-to-use-dlss-5-on-pc)
- [How to add games DLSS 5 Swapper did not find](https://mygraphicscard.com/look/how-to-add-games-to-swapper)
- [How to restore original files](https://mygraphicscard.com/look/how-to-restore-originals)
- [How to update to v2.2.9](https://mygraphicscard.com/look/how-to-update-swapper)
- [How to verify SHA-256 hashes](https://mygraphicscard.com/look/how-to-verify-sha256)
- [How to open the F8 overlay](https://mygraphicscard.com/look/how-to-open-f8-overlay)
- [How to fix crashes after install](https://mygraphicscard.com/look/how-to-fix-crash)
- [How to fix the F8 overlay](https://mygraphicscard.com/look/how-to-fix-overlay)
- [How to get a cinematic look with DLSS 5](https://mygraphicscard.com/look/how-to-get-cinematic-look-dlss-5)
- [How to tune path tracing with DLSS 5](https://mygraphicscard.com/look/how-to-tune-path-tracing-with-dlss-5)
- [How to set DLSS 5 for 4K](https://mygraphicscard.com/look/how-to-set-dlss-5-for-4k)
- [How to reduce cutscene ghosting](https://mygraphicscard.com/look/how-to-reduce-cutscene-ghosting)
- [How to sharpen DLSS 5 without ringing](https://mygraphicscard.com/look/how-to-sharpen-without-ringing)
- [Best DLSS 5 settings for a cinematic image](https://mygraphicscard.com/look/best-dlss-5-settings-cinematic)
- [How to use Ray Reconstruction Preset F](https://mygraphicscard.com/look/how-to-use-preset-f-ray-reconstruction)
- [How to keep film grain with the neural pass](https://mygraphicscard.com/look/how-to-keep-film-grain-with-neural)

## Download

Free Windows app: [Download DLSS 5 Swapper v2.2.9](https://mygraphicscard.com/download)

Markdown mirror: https://mygraphicscard.com/look.md
